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Devlog
Lowtide v0.49 Update
July 11, 2026
by
Ego207
Revising legal tagline on the title screen to reflect my moniker, rather than my literal name. Updating source code header to compensate for this change and imply my true identity. Minor bug fixes and...
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Lowtide v0.48 Update
July 10, 2026
by
Ego207
Fixing bug which broke mobile support functionality (anti-input spam), stylistic changes, wrapping up the demo in terms of content...etc...
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Lowtide v0.47 Update
July 10, 2026
by
Ego207
Bug fixes, save file/new game troubleshooting, adding additional save slots, making invisible interactives visible...
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Lowtide V0.46 Update
July 10, 2026
by
Ego207
Changed the inventory system to allow out-of-combat interaction/healing. Updated Cannery interior with more interaction opportunities. Working towards an ending for the demo before starting to work on...
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Lowtide V0.45 Update
July 10, 2026
by
Ego207
Continued work on mobile support scaling (landscape Vs. portrait orientation), working on the storyline and interactable content for the demo, fixing a dead-end that prevents completion, making the li...
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Lowtide V0.44 update
July 10, 2026
by
Ego207
Continued working on bug fixes, adding ambiance sound to the levels, fine tuning the NPC movement collision and reducing the overall difficulty during combat sequences...
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Lowtide V0.435 Update
July 10, 2026
by
Ego207
Continued work on mobile support, added NPC movement collision, troubleshooting bugs and other stylistic changes. I also added an indicator for the current version to the loading screen, this helps co...
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Lowtide v0.4 update
July 09, 2026
by
Ego207
First major update/devlog post for this project, more to come on this front! Added and fixed mobile controls, compatibility issues, worked on minor bug fixes, added NPC movement patterns. I recently e...
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